
Matt Shetler, Adrienne Pugh, Marcel Swanepoel, Jeremy Albert, Harold Emsheimer, Julie McConnell, Phil Rampulla, Rhys Harwell, Ben Taels, Riley Florence, Craig Parkinson, Jesse Raymond, Pavlo Grubyi, Kelly Rice, Jacob Grubbe, Sean Smith, Martin Craster, Rachel Leiker, and a hundred more...

"The UI technology we needed to solve our tech debt and build a scalable UI system didn't exist. We had to invent it. The team we needed to invent the technology also didn't exist. I had to hire them all. And, we couldn't stop shipping seasonal features to do it."
In 2020, Fortnite hit its viral peak. Tim Sweeney, our CEO, had a vision of turning Fortnite into the Metaverse, a creator platform with thousands of unique experiences.
UX/UI faced serious barriers.
We weren't just making Figma designs. We built UI and animations in the engine, from concept to delivery to evolution. We designed for millions of daily active users who spent hours on the platform and had passionate opinions about every change. Almost every update hit the front page of Fortnite Reddit within minutes.
Hire as needed. Keep minimal leadership. Swarm projects based on priority. I deploy designers and manage them directly while doing IC work myself.
Invest in infrastructure. Hire strong, independent leaders. Build retention systems.
Suitable for a large, multi-product company with continually scaling ambitions.
There was no way I’d handle the scope as a sole leader. We would have never gotten there with a half burned out, flat team structure. Losing senior talent with undocumented UMG knowledge would seriously damage Epic’s ability to deliver. We needed a department that could handle the scale without falling apart.
I built a presentation and circulated it around to leadership and lateral peers at all levels and I got buy in.


The leaders I hired espoused our culture and kept us together in tough times. Without them, no framework would have mattered.

The Metaverse would require completely overhauling Fortnite's front end. Billions in ARR at stake. While it wasn’t the #1 priority in 2020, I knew it would be eventually. Once it was, executives would demand immediate progress. (no surprise, they did).
Tech debt had to be solved.
No way around it.
UI artists were pulling all-nighters because the code was a mess. Every button was a one-off, often sitting next to invisible, deprecated systems.
The navigation used by millions was a postage-stamp-sized widget sitting in the middle of a large, invisible Save the World navigation widget. All the UI interconnected in unpredictable ways.
And no one had time to fix any of it.
I couldn't push already-stretched artists to also fix tech debt. They couldn't build training programs. They didn't have design systems expertise.
This was a tremendous risk for the business.

So many team members contributed to these solutions, but two of the leaders in particular stand out here. Adrienne Pugh (Technical UI Design Discipline Director) and Pavlo Grubi (Tech UI Design Director) put in heroic effort on all these initiatives. They’re both inspirational leaders and I’m proud to have gotten to work with them.
When the Big Bang event became the priority, my bets paid off. We moved quickly because the team, tech, and cleanup work already existed.
We had no idea how many different projects we’d be required to work on at once. I got signals that it would be many from the different leaders across Epic I worked with. 2 UI teams on Fortnite alone, leap frogging one another. 2-3 teams working across the front end on monetization to discovery and personalization efforts. Things were adding up. At its peak, we were working on 20 concurrent projects simultaneously.
If I had needed to review and approve all the work, I’d have been the bottleneck.


Teams delivered hundreds of features over the years on compressed timelines because they had clarity and trust.
If we'd optimized for short-term speed over capability:
Building from 7 to 140+ people while maintaining less than 1% attrition wasn't easy. I didn't do it alone. I worked with excellent recruiters, compassionate HR partners, leaders who believed in the plan, and teammates who helped every step.
How we did it in under 4 years comes down to culture and follow-through. Craft a culture that resonates with people, and they’ll sign on. Following through even when it's tough, gets them to stay.
We put people first. We prioritized work-life balance alongside getting things done. We built trust and candor. We leaned into kindness.
We all contributed ideas to evolve how we worked.
And we all got a ton of stuff done.
This consistency became our competitive advantage. While the industry averaged 20-25% attrition, we built a stable foundation that let us move fast when it mattered, because our people trusted they weren't building on sand.
These concepts don't fit every situation, team, or company.
But they worked for us.